Post by badger on Sept 5, 2024 14:55:55 GMT -8
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Chapter 1:
Patch 17.4
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Breaking:
1. After officially joining the bandits, train an ability or level up a stat with Murag and a “major battle” will begin in the dank cave – but there is no real combat, rendering it impossible to leave. Incidentally, you can still sleep in the unmarked bed in the lefthand corner during this “major battle”, but it will still not end the combat. See “Major Battle bug 1” save. link
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Typos:
1. Commander Ralo: “We allow them to hunt” -> “We will allow them to hunt” (a possible change, didn’t know if this was intentional or not) link
2. Tycho Luzi’s journal: “the smugglers surely avoiding” -> “the smugglers are surely avoiding” (same as above) link
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Strange Things:
1. Using “examine” on any item plays the examine sound effect twice in rapid succession.
2. Beserk ability says it last 10 seconds in description, yet even with the minimum required willpower to use the skill it lasts much longer.
3. ‘Examine Sebastius’ displays his old sprite (different hair color) link link
4. ‘Examine Numbers’ (the character) currently displays Nordus’ info instead. link
5. Terrain collision issue in the mud flats (see photo) link
6. Sound doesn’t exist: sound\krugen\krugDam link
7. Nordus has dialogue indicating he still thinks Commander Ralo is back at the town hall, even if Ralo has already moved on. link
8. “Would you like to travel to mud flats” and “Would you like to travel to crows point” transition messages seem to be mixed up, and currently take you to the opposite location. link
9. Basillio’s dialogue here seems strange considering you are about to travel towards Jadenbury with him -> “are you daft” string. link
10. ‘Cave entrance to Gug’ asks would you like to enter “scorched farms” instead of “small cave”. link
11. Level up any character’s stat at any trainer while having 9 or less karma. After successfully training a stat, the game seems to think you tried to level up twice, and provides a prompt (and the error sound) that you are unable to level up further.
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Encyclopedia missing:
1. Massive bones
2. Silver Vein
3. Soldier’s note
4. Sulfur vein
5. Spiral seashell
6. All named books (except the generic ‘book’, which does have a description)
7. Barrel plant
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Chapter 2:
Patch 17.4/17.5
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Breaking:
1. (see save ‘Feluco Axe bug’) Enter a pit fight with Feluco (I own the steel axe in his inventory). After the fight, talk to Asp and then retrieve your items. The Axe will now be tagged as “not yours”. However, if you retrieve your items BEFORE talking to Asp, the axe is still yours. The “not yours” tag gets applied for whatever reason AFTER turning in your victory at Asp and receiving the reputation increase (even if you have already picked the axe back up). This happens even if you drop the axe BEFORE you start the fight (also, the reputation increase for completing a fight currently includes Krugen +3 which I wasn’t sure made much sense). link link
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Typos (some entries include multiple errors):
1. Clovia inspect: “and you wonder what she hiding.” -> “and you wonder what she is hiding.” link
2. Feluco: “the sewege stench is a bed of roses” -> “the sewege stench as a bed of roses” (see context of conversation) link
3. Weather description: “The clouds part, revealing the multitute” -> “The clouds part, revealing the multitude” link
4. Blonde/blond are both correct spellings, but they have been inconsistently used. Ireyna description: “blonde woman” and Sebastius’/Leo’s description: “blond” (probably more instances of this) link link
5. Asemius (sophistication check): “But your putting” -> “But you’re putting” link
6. Generic Man: “Not even the scholars at university knows how old” -> “Not even the scholars at the university know how old” link
7. Tyracho: “Tell him you are represeting” -> “Tell him you are representing” link
8. Tyracho: “And we are officially parters” -> “And we are officially partners” link
9. ‘The Forgotten’ (book): “dwell still, surving” -> “dwell still, surviving” link
10. ‘The Forgotten’ (book): “out of the reach of the the Cycles” -> “out of the reach of the Cycles” link
11. talkalvaria: “with her other and and holds it over the gem” -> “with her other hand and holds it over the gem”
12. talkandresi: "My Lord, even the messanger agrees that now is not that time” -> “My Lord, even the messenger agrees that now is not the time”
13. talkberoni: “I'm not a religious man myself, but the a nearby shrine” -> “I'm not a religious man myself, but the nearby shrine”
14. talkberonison: "I see my reputation preceeds me." -> “I see my reputation precedes me.”
15. talkdurolo: “They've cross the Jadenbury Bridge and now occupty” -> “They’ve crossed the Jadenbury Bridge and now occupy”
16. talk durolo: “you will find House Mesali on the sourthern side” -> “you will find House Mesali on the southern side”
17. talkdurolo: “The last I saw Lord Mesali it was a week ago” -> “The last I saw Lord Mesali was a week ago”
18. talkfrick: "You dung bettle dung." -> “You dung beetle dung.”
19. talkfrick: “Nobody need to (hiccup) hear” -> “Nobody needs to (hiccup) hear”
20. talkhellani: “but their not the most generous of lovers” -> “ but they’re not the most generous of lovers”
21. talkireyna: "I have a fancy fress for 20 gilla." -> “I have a fancy dress for 20 gilla.”
22. Durolo: “are to persue the” -> “are to pursue the” link
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Strange things:
1. When training a skill with Milphio (at the very start of chapter II) the battle music will briefly play and then go back to the normal foreign district Jadenbury track. See “Milphio sound” save.
2. If you lure militia into Murag’s crew here, it is likely that the bandits will block the entrance after combat ends. They do not appear to have the ability to roam around – so the player gets stuck. See “please move” save. link
3. During a bandit playthrough (the player is directed to meet with Clovia), if you instead talk to Durolo with a party member, he says he wants to talk to your leader; and if you talk with the party leader, he refuses to speak (because he is not part of the quest chain for a bandit playthrough). I assume Durolo shouldn’t ask a party member to talk to your leader during a bandit playthrough. link link
4. After receiving permission to enter Jadenbury, you can repeatedly inform Stasimus to temporarily open up the gate (which he will very obediently do). I assume he should only have the dialogue to open up the gate once per screen travel. link
5. Traveling through the Jadenbury gate here can center the camera on a random woman in the Cracked Spyglass. See save: “The Spy in the Spyglass” (later on in my playthrough the same thing happened again at this transition point, only with a random selection of a brick wall) link
6. See save: ‘Lazy Coachman Angry Guards’. Travel east to the east Jadenbury docks. The player can body-block a guard’s pathing and force them to get too close to the Bearded Bandits area here, and a fight will break out. I assume the two factions here should not be aggressive towards one another. (Incidentally, the coachman here is set to wander, and if he gets too far away from his horse, he believes his horse is dead. I assume the coachman should not be to set to wander if his horse is still alive.)
7. When the player completes the quest about the “Sultry Silki”, the opposing turn-in character’s quest log entry should also disappear from the journal. (If you give the book to Asemius, then Axelle’s entry should disappear, and vice-versa --- this is assuming only one copy of Sultry Silki can be found).
8. After putting the rat pheromones in the beds of Pellio’s establishment and subsequently informing Tyracho of your success (he will tell you to wait for 12 hours for the pheromones to take effect) you can still reveal the plot to Pellio at this point, which will erase Tyracho’s questline and switch to Pellio’s. This seems a little strange, since the player has already placed the pheromones and informed Tyracho.
9. “Speak to Tyracho at the Drunken Compass after 12 hours” quest entry does not delete from log after completion.
10. This word-scrambler was already unscrambled (Palm). link
11. Sprite doesn’t exist: sprites\weapons\spearPoison.png link
12. Are the bearded assassins supposed to spawn here during a bandit playthrough? They are not aggressive of course, since I was aligned with them (see save: Nice Assassins). link
13. Hamchop should probably leave along with the Krugen during the Keep attack. (The Krugen currently leave, and Hamchop stays behind.) link
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Encyclopedia missing:
1. Sulfur ore (the current missing-encyclopedia message misspells it as ‘surfur’) link
2. Silver amulet (examining this item was causing the entire party to be selected – see save: Silver Amulet Select) link
3. Alvaria (the current missing-encyclopedia messages misspells her name as ‘alveria’) link
___________________________________________________________________________________
Chapter 1:
Patch 17.4
___________________________________________________________________________________
Breaking:
1. After officially joining the bandits, train an ability or level up a stat with Murag and a “major battle” will begin in the dank cave – but there is no real combat, rendering it impossible to leave. Incidentally, you can still sleep in the unmarked bed in the lefthand corner during this “major battle”, but it will still not end the combat. See “Major Battle bug 1” save. link
___________________________________________________________________________________
Typos:
1. Commander Ralo: “We allow them to hunt” -> “We will allow them to hunt” (a possible change, didn’t know if this was intentional or not) link
2. Tycho Luzi’s journal: “the smugglers surely avoiding” -> “the smugglers are surely avoiding” (same as above) link
___________________________________________________________________________________
Strange Things:
1. Using “examine” on any item plays the examine sound effect twice in rapid succession.
2. Beserk ability says it last 10 seconds in description, yet even with the minimum required willpower to use the skill it lasts much longer.
3. ‘Examine Sebastius’ displays his old sprite (different hair color) link link
4. ‘Examine Numbers’ (the character) currently displays Nordus’ info instead. link
5. Terrain collision issue in the mud flats (see photo) link
6. Sound doesn’t exist: sound\krugen\krugDam link
7. Nordus has dialogue indicating he still thinks Commander Ralo is back at the town hall, even if Ralo has already moved on. link
8. “Would you like to travel to mud flats” and “Would you like to travel to crows point” transition messages seem to be mixed up, and currently take you to the opposite location. link
9. Basillio’s dialogue here seems strange considering you are about to travel towards Jadenbury with him -> “are you daft” string. link
10. ‘Cave entrance to Gug’ asks would you like to enter “scorched farms” instead of “small cave”. link
11. Level up any character’s stat at any trainer while having 9 or less karma. After successfully training a stat, the game seems to think you tried to level up twice, and provides a prompt (and the error sound) that you are unable to level up further.
___________________________________________________________________________________
Encyclopedia missing:
1. Massive bones
2. Silver Vein
3. Soldier’s note
4. Sulfur vein
5. Spiral seashell
6. All named books (except the generic ‘book’, which does have a description)
7. Barrel plant
___________________________________________________________________________________
Chapter 2:
Patch 17.4/17.5
___________________________________________________________________________________
Breaking:
1. (see save ‘Feluco Axe bug’) Enter a pit fight with Feluco (I own the steel axe in his inventory). After the fight, talk to Asp and then retrieve your items. The Axe will now be tagged as “not yours”. However, if you retrieve your items BEFORE talking to Asp, the axe is still yours. The “not yours” tag gets applied for whatever reason AFTER turning in your victory at Asp and receiving the reputation increase (even if you have already picked the axe back up). This happens even if you drop the axe BEFORE you start the fight (also, the reputation increase for completing a fight currently includes Krugen +3 which I wasn’t sure made much sense). link link
___________________________________________________________________________________
Typos (some entries include multiple errors):
1. Clovia inspect: “and you wonder what she hiding.” -> “and you wonder what she is hiding.” link
2. Feluco: “the sewege stench is a bed of roses” -> “the sewege stench as a bed of roses” (see context of conversation) link
3. Weather description: “The clouds part, revealing the multitute” -> “The clouds part, revealing the multitude” link
4. Blonde/blond are both correct spellings, but they have been inconsistently used. Ireyna description: “blonde woman” and Sebastius’/Leo’s description: “blond” (probably more instances of this) link link
5. Asemius (sophistication check): “But your putting” -> “But you’re putting” link
6. Generic Man: “Not even the scholars at university knows how old” -> “Not even the scholars at the university know how old” link
7. Tyracho: “Tell him you are represeting” -> “Tell him you are representing” link
8. Tyracho: “And we are officially parters” -> “And we are officially partners” link
9. ‘The Forgotten’ (book): “dwell still, surving” -> “dwell still, surviving” link
10. ‘The Forgotten’ (book): “out of the reach of the the Cycles” -> “out of the reach of the Cycles” link
11. talkalvaria: “with her other and and holds it over the gem” -> “with her other hand and holds it over the gem”
12. talkandresi: "My Lord, even the messanger agrees that now is not that time” -> “My Lord, even the messenger agrees that now is not the time”
13. talkberoni: “I'm not a religious man myself, but the a nearby shrine” -> “I'm not a religious man myself, but the nearby shrine”
14. talkberonison: "I see my reputation preceeds me." -> “I see my reputation precedes me.”
15. talkdurolo: “They've cross the Jadenbury Bridge and now occupty” -> “They’ve crossed the Jadenbury Bridge and now occupy”
16. talk durolo: “you will find House Mesali on the sourthern side” -> “you will find House Mesali on the southern side”
17. talkdurolo: “The last I saw Lord Mesali it was a week ago” -> “The last I saw Lord Mesali was a week ago”
18. talkfrick: "You dung bettle dung." -> “You dung beetle dung.”
19. talkfrick: “Nobody need to (hiccup) hear” -> “Nobody needs to (hiccup) hear”
20. talkhellani: “but their not the most generous of lovers” -> “ but they’re not the most generous of lovers”
21. talkireyna: "I have a fancy fress for 20 gilla." -> “I have a fancy dress for 20 gilla.”
22. Durolo: “are to persue the” -> “are to pursue the” link
___________________________________________________________________________________
Strange things:
1. When training a skill with Milphio (at the very start of chapter II) the battle music will briefly play and then go back to the normal foreign district Jadenbury track. See “Milphio sound” save.
2. If you lure militia into Murag’s crew here, it is likely that the bandits will block the entrance after combat ends. They do not appear to have the ability to roam around – so the player gets stuck. See “please move” save. link
3. During a bandit playthrough (the player is directed to meet with Clovia), if you instead talk to Durolo with a party member, he says he wants to talk to your leader; and if you talk with the party leader, he refuses to speak (because he is not part of the quest chain for a bandit playthrough). I assume Durolo shouldn’t ask a party member to talk to your leader during a bandit playthrough. link link
4. After receiving permission to enter Jadenbury, you can repeatedly inform Stasimus to temporarily open up the gate (which he will very obediently do). I assume he should only have the dialogue to open up the gate once per screen travel. link
5. Traveling through the Jadenbury gate here can center the camera on a random woman in the Cracked Spyglass. See save: “The Spy in the Spyglass” (later on in my playthrough the same thing happened again at this transition point, only with a random selection of a brick wall) link
6. See save: ‘Lazy Coachman Angry Guards’. Travel east to the east Jadenbury docks. The player can body-block a guard’s pathing and force them to get too close to the Bearded Bandits area here, and a fight will break out. I assume the two factions here should not be aggressive towards one another. (Incidentally, the coachman here is set to wander, and if he gets too far away from his horse, he believes his horse is dead. I assume the coachman should not be to set to wander if his horse is still alive.)
7. When the player completes the quest about the “Sultry Silki”, the opposing turn-in character’s quest log entry should also disappear from the journal. (If you give the book to Asemius, then Axelle’s entry should disappear, and vice-versa --- this is assuming only one copy of Sultry Silki can be found).
8. After putting the rat pheromones in the beds of Pellio’s establishment and subsequently informing Tyracho of your success (he will tell you to wait for 12 hours for the pheromones to take effect) you can still reveal the plot to Pellio at this point, which will erase Tyracho’s questline and switch to Pellio’s. This seems a little strange, since the player has already placed the pheromones and informed Tyracho.
9. “Speak to Tyracho at the Drunken Compass after 12 hours” quest entry does not delete from log after completion.
10. This word-scrambler was already unscrambled (Palm). link
11. Sprite doesn’t exist: sprites\weapons\spearPoison.png link
12. Are the bearded assassins supposed to spawn here during a bandit playthrough? They are not aggressive of course, since I was aligned with them (see save: Nice Assassins). link
13. Hamchop should probably leave along with the Krugen during the Keep attack. (The Krugen currently leave, and Hamchop stays behind.) link
___________________________________________________________________________________
Encyclopedia missing:
1. Sulfur ore (the current missing-encyclopedia message misspells it as ‘surfur’) link
2. Silver amulet (examining this item was causing the entire party to be selected – see save: Silver Amulet Select) link
3. Alvaria (the current missing-encyclopedia messages misspells her name as ‘alveria’) link
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Opinion: the current soundtrack used for Jadenbury Foreign District (day-time) does not fit as well as the previous one. The beginning is nice, but there is one part of the song I found particularly annoying after a while (high-pitched section).
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